/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.controllers.observer;

import com.aionengine.gameserver.model.gameobjects.Creature;
import com.aionengine.gameserver.model.gameobjects.Item;
import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.skillengine.model.Effect;
import com.aionengine.gameserver.skillengine.model.Skill;


/**
 * @author MrPoke
 */
public abstract class ItemUseObserver extends ActionObserver {

    /**
     * @param observerType
     */
    public ItemUseObserver() {
        super(ObserverType.ALL);
    }

    @Override
    public final void attack(Creature creature) {
        abort();
    }

    @Override
    public final void attacked(Creature creature) {
        abort();
    }

    @Override
    public final void died(Creature creature) {
        abort();
    }

    @Override
    public final void dotattacked(Creature creature, Effect dotEffect) {
        abort();
    }

    @Override
    public final void equip(Item item, Player owner) {
        abort();
    }

    @Override
    public final void moved() {
        abort();
    }

    @Override
    public final void skilluse(Skill skill) {
        abort();
    }

    public abstract void abort();
}
